
The mod's most recent release update was last August, but the team have been showing off some of their recent work, having made good progress over the past few weeks, and mentioning three mods seems better than mentioning two, yes? Or you could just dive in and build some Corellian Corvettes whatever floats your spaceboat.įinally, we've got one that Mass Effect mod Alec teased back in 2012, before it was even available. It sounds like quite a few features function differently to vanilla Rebellion, to the extent that the mod team recommend doing a bit of reading before you play. The 0.9 beta release of this mod was launched earlier this month with quite a significant bevy of updates. Always nice to see a local Mitth boy done good. It looks like Thrawn's experienced some success since then. Hey, I remember Thrawn! I read a couple of Zahn's books as a teenager. Next up is Thrawn's Revenge II: Ascendancy, which is of course a Star Wars mod. The Forge update is a small offering to their followers and an opportunity to provide an update on the overhaul, which is apparently halfway done. The mod's team have elected to go through everything and ensure greater compatibility with Rebellion all round.

Prophets has been knocking around since the original Sins game was released in 2008 and a lot of the Prophets code still relates to that version of the game. They recently released an update tweaking the Sins map editor to use their custom assets.

First I must tell you about a few Rebellion mods, as several projects smooshing in other sci-fi series like Mass Effect and Star Wars have recently issued updates.įirst up is Sins of the Prophets, a total conversion which "aims to capture the fast paced intensity of the Halo series" and bring it to Sins.

Who's still playing Sins of a Solar Empire: Rebellion ? It's been about a year since I last dabbled with Ironclad's lovely space RTS, but I'll admit that I think I'd quite like to play it right now rather than writing about it.īut no, dear reader, no.
